Dealt In

Rummy 500 — how to play

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The one where you put cards down, for 2 to 4. Build sets and runs, put them down, add to anyone's, and don't get caught holding a handful when someone goes out. Points are what you've put down minus what you're still holding.

The dealSee it
Your goSee it
The take is your table's choice, set when the game is dealt. Plain — what a new table gets — takes the one card on top of the pile, and asks nothing of it. Deep pile takes any card in the pile, with every card above it, and you must put the card you took down that go. Tables dealt before this was a choice play Deep pile.
The hand endsSee it
The scoreSee it
+

Every card you put down or added to the table: an ace 15, a court card 10, the rest their number.

−

Every card still in your hand, the same values.

A card you add counts for you, whichever set or run it went on. Totals can go negative.

How it endsSee it

The game ends at the end of the hand in which someone reaches 500. Highest total wins, the lowest takes the hat.

On the felt: the pile lies across the middle, spread — tap a card in it to take from there (Plain: only the top one); the sets and runs sit above it with a name on each. On your go, tap cards then Put down; drag or tap a card onto a set or run to add it there; Discard ends the go. The strip keeps everyone's total and what they've put down this hand. If someone leaves mid-hand the game ends there and the scores stand.

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