Dealt In

Spades — how to play

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The partnership one — exactly four of you, in two pairs. Seats 1 and 3 are a side, 2 and 4 the other (the order the names are typed on New game). Bid your tricks, make your bid, and don't collect too many spares.

The dealSee it
The bidSee it
The playSee it
The scoreSee it
10 × bid

if your side took at least what it bid — plus 1 for every trick over. The overs are bags.

−10 × bid

if your side fell short. Even by one.

−100

every time a side's bags reach ten. Sandbagging costs.

±100

a nil: +100 if that seat took nothing, −100 if it took anything. Those tricks are bags — they don't help the partner's bid.

How it endsSee it

The game ends at the end of the hand in which a side reaches 500. If the sides are level, play another. The winning pair's seats rank first; within a pair, whoever took more tricks across the game. The winning pair take the crown.

On the felt: the strip across the top keeps both sides' scores and bags, and each seat's line shows its bid and tricks this hand; Scores opens the game hand by hand. On your bid you get pills 0 to 13 (0 is nil); on your go a card you can't play sits dim. If someone leaves mid-hand the game ends there and the scores stand — a pair short is not a game.

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